Development of Scales on the Effects of Gaming in Cyber Cafés in Manila

Abstract

This study attempted to develop valid and reliable scales towards the effects of gaming in cyber cafés in Manila. In order to develop the scales, an initial draft of the questionnaire with twenty-seven items was distributed in the fifteen districts of Manila. A total of four hundred eighteen (418) survey forms were retrieved. Factor analysis was used to determine the dimensions of the questions while Cronbach's alpha analysis was utilized to determine the reliability of the questions on each construct. Any items with factor loadings less than 0.50 and Cronbach's alpha values of less than 0.70 were discarded. The final scales had twenty (20) questions. It was revealed that the effects of cyber café gaming could be investigated into the following dimensions - Responsibilities, Health, Relaxation, and Socialization. All questions under each construct were found highly valid and highly reliable. It is expected that various studies could be derived from the use of the developed scales. Limitations of the study and recommendations to improve the scales were also presented.



Author Information
Rex Bringula, University of the East, The Philippines
Roselle Basa, University of the East, The Philippines
John Benedic Enriquez, University of the East, The Philippines
Jenmart Bonifacio, University of the East, The Philippines
Mikael Manuel, University of the East, The Philippines
Ana Clariza Natanauan, University of the East, The Philippines

Paper Information
Conference: ACSET2013
Stream: Education

This paper is part of the ACSET2013 Conference Proceedings (View)
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Posted by amp21