Health education aided with technology has been recently examined by experts as a new approach in extending universal efforts to achieve health-for-all. However, despite its outstanding potentials, sensible evaluations for health games has been given little consideration. Health Hunt (the researcher-made computer game) was developed to benefit preschool children tin understanding the concept of nutrition, specifically, the different food groups. Using one-group pretest-posttest design (n=30), the present undertaking aimed to test the effectiveness of the health game in attaining its expected goal. Data revealed significant improvement in the cognitive valuation scores (t= -6.50; α=0.05) from the participants’ pretest scores (x̄=7.40; SD=2.14) to their posttest scores (x̄=10.93; SD=2.23). This indicates substantial evidence the game’s effectiveness and is envisioned to contribute to the innovations in the gaming, education and health industries.
Michael Joseph Diño, Our Lady of Fatima University, Philippines
Christian Del Rosario, Our Lady of Fatima University, Philippines
Jenica Ana Rivero, Our Lady of Fatima University, Philippines
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