Enhancing Cultural Learning Through Innovative Technology: A VR Application for Museum Keris Nusantara



Author Information

Dias Aziz Pramudita, Universitas Muhammadiyah Surakarta, Indonesia
Anis Khoerun Nisa, SMK N 5 Surakarta, Indonesia
Hardika Dwi Hermawan, Universitas Muhammadiyah Surakarta, Indonesia

Abstract

This study presents the design, implementation, and evaluation of an Android-based Virtual Reality (VR) application developed to enhance cultural learning at Museum Keris Nusantara, Surakarta. The application serves as an innovative educational tool that allows users to explore the museum in an immersive 3D environment, interact with virtual keris artifacts, and access detailed information through integrated visual and audio features. A Research and Development (R&D) approach was employed, guided by the Waterfall model, which includes five sequential phases: communication, planning, modeling, construction, and deployment. The resulting VR application includes a virtual walkthrough of the museum, interactive keris visualizations, and audio-narrated explanations to support user engagement and knowledge retention. Feasibility of the application was evaluated across five key dimensions: functional suitability, performance efficiency, portability, usability, and multimedia learning effectiveness. The results demonstrate high feasibility in all aspects: functional suitability scored 100%, performance efficiency showed smooth interaction and low latency, portability was confirmed through compatibility across various Android devices, usability yielded a strong satisfaction score of 84.25%, and multimedia effectiveness was rated highly, with media presentation scoring 94% and content accuracy 89%. These findings underscore the value of VR as an effective medium for informal cultural education. The study contributes to the growing body of research on the implementation of immersive technologies in educational settings, particularly in the context of cultural heritage preservation.


Paper Information

Conference: PCE2025
Stream: Design

This paper is part of the PCE2025 Conference Proceedings (View)
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To cite this article:
Pramudita D., Nisa A., & Hermawan H. (2025) Enhancing Cultural Learning Through Innovative Technology: A VR Application for Museum Keris Nusantara ISSN: 2758-0962 The Paris Conference on Education 2025: Official Conference Proceedings (pp. 917-928) https://doi.org/10.22492/issn.2758-0962.2025.72
To link to this article: https://doi.org/10.22492/issn.2758-0962.2025.72


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Posted by James Alexander Gordon