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Rocío Elizabeth Cortez Márquez, Tec de Monterrey, MéxicoAbstract
Gamification in the virtual classroom is a pedagogical strategy that transforms the dynamics of traditional learning by incorporating games to motivate and engage students with course content. It fosters dynamic and participatory learning while developing creative thinking, problem-solving, and teamwork competencies. The challenges to overcome include capturing students' attention and maintaining their engagement, which is why gamification is one solution to promote active and memorable learning. This work shares effective practices for distance learning by integrating gamification strategies with various digital tools that enhance students' learning experiences. It highlights the impact achieved in the classroom through dynamic approaches in the course "Innovation and Creative Processes" at the higher education level during the August–December 2024 semester with a total of 27 students, compared to the group taught during the February–June 2024 semester with 25 students. The results were highly positive; the group's average grades were higher, motivation to engage with course content increased, and the digital tools proved valuable in preparing the final project. The guiding questions for this work are: What tactics and methods can improve skills development through gamification? What are the students' perceptions and experiences regarding skills development in this course? What are the outcomes of this research and its contribution to knowledge?
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Conference: ACEID2025Stream: Learning Experiences
This paper is part of the ACEID2025 Conference Proceedings (View)
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To cite this article:
Márquez R. (2025) Gamification in Action: Effective Practices in Virtual Classrooms ISSN: 2189-101X – The Asian Conference on Education & International Development 2025 Official Conference Proceedings (pp. 781-795) https://doi.org/10.22492/issn.2189-101X.2025.61
To link to this article: https://doi.org/10.22492/issn.2189-101X.2025.61
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