Design and Application of Interactive Hand Rehabilitation Game Device Based on Flow Theory



Author Information

Nai-Ci Chen, Tatung University, Taiwan
Chih-Fu Wu, Tatung University, Taiwan
Hao Yen-Chang, Tatung University, Taiwan
Chu-jun Yang, Tatung University, Taiwan

Abstract

This study delves into the design and application of interactive hand rehabilitation game devices tailored for post-stroke patients with upper limb hemiplegia. Recognizing the limitations of traditional, often monotonous rehabilitation methods, the research integrates serious games and flow theory to elevate patient engagement. The study is bifurcated into two phases: initially, a UTAUT2 model is formulated via questionnaires and interviews to discern factors influencing patient adoption. Subsequently, two games, "Milk Factory" and "Rehabilitation Astronaut," are developed and tested. Notably, the optimized "Rehabilitation Astronaut" game markedly enhances hedonic motivation, satisfaction with game settings, and overall usage intentions, particularly among male patients. While stroke severity and type do not significantly impact usage, gender and prior digital game experience do interact with game design to influence adoption. The research underscores the necessity of incorporating hedonic elements and personalized design features to boost patient compliance. These findings offer crucial insights for designing engaging, personalized hand rehabilitation games, emphasizing the integration of flow theory to balance challenge and skill, ultimately improving patient outcomes and experiences.


Paper Information

Conference: AGen2025
Stream: Lifespan Health Promotion

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Posted by James Alexander Gordon