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Tsunhung Tsai, National Tsing Hua University, TaiwanAbstract
This research explores Extended Reality (XR) technologies' transformative potential in art education and performance spaces. By integrating high-precision 3D scanning, Ambisonics audio systems, and motion capture technologies, the project constructs a sophisticated virtual performance environment enabling students to create and rehearse artistic works with unprecedented spatial accuracy. Focusing on simulating the unique hemispheric immersive Dome space at Taiwan Contemporary Culture Lab (C-LAB), the study addresses critical challenges in art education, including geographical limitations and venue accessibility. The cross-platform immersive experience simulation system leverages Meta Quest's six-degree-of-freedom tracking and intuitive gesture interactions, providing artists a comprehensive virtual rehearsal platform. Implementing spatial audio simulation using Head-related Transfer Functions (HRTF) and advanced projection mapping techniques, the research aims to create a seamless, one-to-one virtual performance venue representation. The project ultimately seeks to transcend physical space constraints, enhance artistic education quality, and explore creative boundaries. By deeply investigating XR technology's potential in art education, this research aims to reshape artistic creation and learning paradigms, promoting interdisciplinary integration and innovative thinking.
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