The Application of Gamification in Economics Classrooms: Implications for Initial Teacher Education Curricula

Abstract

Today’s learning environment has become so digitalised that innovative, engaging and creative pedagogical strategies are needed to make learning fun and enjoyable. Research has shown that gamification as a teaching method can be utilised to enhance participation, attention, performance and learner motivation in various subjects and disciplines. Therefore, it is imperative for Economics pre-service teachers to be equipped with suitable active teaching and learning strategies based on digital games to attract the attention of the diverse millennium learners. To understand the importance of gamification as an effective teaching strategy a qualitative study was carried out to review 30 published research on gamification using a systematic literature review. This was complemented with focus group interviews where twenty final-year students were interviewed in four groups of five each. The study found that gamification is a powerful teaching strategy that reinforces motivation and develops learners’ creative problem-solving skills. Gamification is very versatile since it can be used online as well as face-to-face learning. Research of this nature is crucial because learners need to learn in a fun, creative and challenging way. It is recommended that teacher education and other education institutions should equip educators with interactive digital teaching strategies which engage, motivate and enhance learner performance.



Author Information
Beatrice Ngulube, Tshwane University of Technology, South Africa

Paper Information
Conference: IICAH2025
Stream: Teaching and Learning

This paper is part of the IICAH2025 Conference Proceedings (View)
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Posted by James Alexander Gordon