Abstract
This study investigates how integrating an intersectionality framework into graphic design education can address the growing need for inclusive design practices in today's digital world. Intersectionality is a framework that examines how overlapping identities such as race, gender, socioeconomic status, and disability interact to create complex systems of oppression or privilege. By implementing intersectionality, designers can become more mindful of their responsibility to examine the societal impact on their design choices.
Influenced by Bauhaus, traditional design pedagogy fails to adequately prepare students for these modern challenges, particularly in catering to diverse user needs. A pedagogical toolkit was developed to bridge the gap featuring activities developed to help students identify biases and evaluate the societal impact of their designs. Utilizing the Scholarship of Teaching and Learning (SoTL) approach, data was gathered through classroom observations, project progress assessments, and reflective surveys to evaluate the toolkit's effectiveness.
Over four weeks, 14 graphic design students were introduced to an intersectional design toolkit. During the process, students participated in several activities, which included creating their identity maps and looking at biased design examples and their negative impacts. This process culminated in redesigning their previously designed app to serve the needs of underrepresented communities better.
The study's outcome indicated that integrating intersectionality into the graphic design curriculum enhances ethical decision-making and a deeper understanding of diverse user experiences. This approach prepares future graphic designers with the tools to create inclusive, socially responsible designs, fostering equity and social justice.
Author Information
Sang Eun Lee, Drake University, United States
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