Design and Preliminary Evaluation of a Remote Digital Logic Educational Game Combined With Sandbox Game Mechanisms

Abstract

Sandbox games offer open maps and a high degree of freedom, allowing players to explore, build and interact with the environment, realizing a personalized gaming experience and making sandbox games a promising educational tool. Minecraft is a well-known sandbox game known for its unlimited creative possibilities, and the Minecraft Education is specially designed for teaching and learning, with enhanced interactivity and subject teaching functions. Teaching digital logic usually faces challenges such as conceptual abstraction and lack of motivation. Sandbox games, which provide interactivity, visualization, and real-time feedback, can effectively overcome these limitations. This study utilizes Minecraft Education as a teaching tool, leveraging its unique redstone circuitry system to design a scenario-based puzzle game based on a campus map. Learners need to analyze maps, NPCs, objects, and other information in the game, and manipulate the redstone circuit system and command cubes to construct a machine structure and then solve digital logic puzzles. Each room has a semi-finished redstone logic circuit gate, and players need to recognize the type of logic circuit and repair it to open the room. A total of 20 elementary school students participated in the empirical evaluation of this study. It was found that the learners had a high level of flow during the game and were highly motivated and receptive to the game. In addition, the students did not have a high cognitive load, and the learning effectiveness after playing the game were significantly improved, especially in the understanding and application of digital logic.



Author Information
Hsiao-Min Lee, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan

Paper Information
Conference: SEACE2025
Stream: Implementation & Assessment of Innovative Technologies in Education

This paper is part of the SEACE2025 Conference Proceedings (View)
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To cite this article:
Lee H., & Hou H. (2025) Design and Preliminary Evaluation of a Remote Digital Logic Educational Game Combined With Sandbox Game Mechanisms ISSN: 2435-5240 The Southeast Asian Conference on Education 2025: Official Conference Proceedings (pp. 47-55) https://doi.org/10.22492/issn.2435-5240.2025.5
To link to this article: https://doi.org/10.22492/issn.2435-5240.2025.5


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Posted by James Alexander Gordon