Development of a Virtual Reality-Based Forehand Smash Training Model for Table Tennis Athletes

Abstract

The aim of this research is to analyze the effectiveness of the forehand smash training model in table tennis using virtual reality (VR) technology, especially for athletes aged 13–17 years. This model consists of four components aimed at increasing motivation: concentration, hand movement technique, waist rotation, and standing position. Performance in VR-based forehand smash training was assessed using mixed model analysis of variance. This analysis involved between-subject factors (VR training group and control group) and within-subject factors (pre- and post-training). This study involved 60 participants, who were divided into a VR training group (n = 30) and a control group without training (n = 30). During VR training sessions, participants engage in competitive table tennis matches against artificial intelligence-based players. An expert table tennis coach evaluates the participant's performance in real table tennis before and after the training phase. Expert coaches assess participants' forehand smashes in terms of quantitative aspects (number of rallies without errors) and quality aspects of skills (technique and consistency). The results of the research prove that the application of the VR-based forehand smash training model significantly improved the performance of table tennis athletes compared to the control group without VR-based forehand smash training, both in terms of quantitative assessment (p <0.001, cohen's d=1.08) and assessment of skill quality (p < 0.001, it was concluded that the implementation a vr-based smash forehand training model significantly improved performance table tennis athletes.



Author Information
Novita Wulandari, Universitas Negeri Yogyakarta, Indonesia
Siswantoyo, Universitas Negeri Yogyakarta, Indonesia
Handaru Jati, Universitas Negeri Yogyakarta, Indonesia
Jusrianto As, Universitas Negeri Jakarta, Indonesia


Paper Information
Conference: PCE2024
Stream: Educational Research

This paper is part of the PCE2024 Conference Proceedings (View)
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To cite this article:
Wulandari N., Siswantoyo ., Jati H., & As J. (2024) Development of a Virtual Reality-Based Forehand Smash Training Model for Table Tennis Athletes ISSN: 2758-0962 The Paris Conference on Education 2024: Official Conference Proceedings (pp. 167-182) https://doi.org/10.22492/issn.2758-0962.2024.14
To link to this article: https://doi.org/10.22492/issn.2758-0962.2024.14


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Posted by James Alexander Gordon