Abstract
In an era where artificial intelligence (AI) is revolutionizing various sectors, its integration into video game development presents a novel frontier. This study aims to evaluate the influence of AI on game development and its perception by critical stakeholders: players and industry professionals. The primary objective is to understand how AI assistance impacts the development process, game quality, and user experience in the context of a college football simulation game. Can AI tools close the barrier of entry for small game developers and studios? This study employs a mixed-methods approach, incorporating both artifact creation and survey methodologies. Specifically, quantitative surveys collect detailed feedback following participants' interaction with an AI-assisted Java Swing college football video game. Players and industry professionals are surveyed to rate various aspects of the AI-assisted game, including usability, gameplay experience, and overall quality. The survey employs a Likert scale for quantitative evaluation, complemented by three specific questions to capture nuanced insights into the AI's effectiveness and potential areas for improvement. The research addresses a crucial gap in the existing literature by focusing on the technicalities of how the game was developed using AI Large Language Model's (LLM) coding. By analyzing the feedback, the study offers a unique perspective on the acceptability and viability of AI in game development. Findings are expected to provide valuable insights into the evolving landscape of video game development, where AI assistance plays an increasingly significant role. This research is pivotal for developers, designers, and stakeholders in the gaming industry.
Author Information
Augustus J. Scarlato III, Stetson University, United States
Paper Information
Conference: ECAH2024
Stream: Cyberspace
This paper is part of the ECAH2024 Conference Proceedings (View)
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To cite this article:
III A. (2024) Assessing the Impact of Artificial Intelligence Assisted Software Development Within the Game Industry: A Study of Player and Industry Perspectives ISSN: 2188-1111 – The European Conference on Arts & Humanities 2024: Official Conference Proceedings (pp. 63-74) https://doi.org/10.22492/issn.2188-1111.2024.7
To link to this article: https://doi.org/10.22492/issn.2188-1111.2024.7
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