Abstract
This research has two primary objectives: 1) to develop an educational board game focused on food chains “Food Chain: Predator of the Food Chain” with the purpose of enhancing ecoliteracy, and 2) to investigate the effects of utilizing a food chain educational board game to enhance students' ecoliteracy and learning skills. The research instruments in this study consisted of 1) the educational board game “Food Chain: Predator of the Food Chain”. 2) an assessment of academic achievement 3) a rating scale satisfaction survey. The research outcomes indicate that 1) students' knowledge levels post-engagement with the game were significantly higher than pre-engagement levels, with statistical significance at the 0.05 level, and 2) overall satisfaction reflected that a high level of satisfaction.
Author Information
Trai Unyapoti, Srinakharinwirot University, Thailand
Suwicha Wansudon, Srinakharinwirot University, Thailand
Witchayada Nawanidbumrung, Independent Scholar, Thailand
Theerawut Sreemungkla, Ban Nong Khu (Nong Khu Wittayakan) School, Thailand
Thanida Sujarittham, Bansomdejchaopraya Rajabhat University, Thailand
Paper Information
Conference: ACSS2024
Stream: Teaching and Learning
This paper is part of the ACSS2024 Conference Proceedings (View)
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To cite this article:
Unyapoti T., Wansudon S., Nawanidbumrung W., Sreemungkla T., & Sujarittham T. (2024) The Design of Educational Board Game “Food Chain: Predator of the Food Chain” for Developing Academic Achievement on Ecosystem ISSN: 2186-2303 – The Asian Conference on the Social Sciences 2024: Official Conference Proceedings (pp. 363-368) https://doi.org/10.22492/issn.2186-2303.2024.31
To link to this article: https://doi.org/10.22492/issn.2186-2303.2024.31
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