Abstract
In this study, we investigated the impact of digital game-based learning (DGBL) on learners’ musical learning, in particular in piano performance. 30 piano majored students were recruited from a southern Chinese university and we expanded our previous work by using qualitative data analysis. Specifically, we adopted a thematic analysis through one-on-one interviews. We found several initial themes from this work, i.e., motivation and engagement enhancement, learning autonomy, and skill acquisition improvement. Our findings advocate for the integration of DGBL into music education to enhance the learning experience and point the way for future research to address existing challenges and expand the use of DGBL in a variety of educational settings.
Author Information
Mingke Jiang, New York University, United States
Chun Qian, New York University, United States
Paper Information
Conference: ACAH2024
Stream: Teaching and Learning the Arts
This paper is part of the ACAH2024 Conference Proceedings (View)
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To cite this article:
Jiang M., & Qian C. (2024) Investigating the Impact of Digital Game-Based Learning on Musical Education ISSN: 2186-229X – The Asian Conference on Arts & Humanities 2024 Official Conference Proceedings (pp. 209-213) https://doi.org/10.22492/issn.2186-229X.2024.20
To link to this article: https://doi.org/10.22492/issn.2186-229X.2024.20
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