Game Based Learning for Raising Environmental Consciousness

Abstract

This paper presents the results of the European Project GENTLY. Within the framework of the project an educational board game with a complementary digital version has been collaboratively designed, developed and tested with young people across Europe. A multidisciplinary approach with experts from seven European countries has been followed with the goal to raise young people’s knowledge and awareness of climate change issues and green deal practices. The target group were young people, including a dedicated concept for addressing the visually impaired. Game-based learning (GBL) can empower young people, make them aware of environmental threats and train them on practices for energy efficiency. This paper presents the methodology followed, the results achieved and the lessons learned from the testing and piloting of the developed environmental game. The feedback received was encouraging and in their majority the participating persons recognised that awareness on the environmental issues and motivation to act against the adverse effects of climate change is significantly increased through the game.



Author Information
Konstantina Geramani, IN2 Digital Innovations, Germany
George Ioannidis, IN2 Digital Innovations, Germany
Andrea Petrus, IN2 Digital Innovations, Germany

Paper Information
Conference: IICE2024
Stream: Learning Experiences

This paper is part of the IICE2024 Conference Proceedings (View)
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To cite this article:
Geramani K., Ioannidis G., & Petrus A. (2024) Game Based Learning for Raising Environmental Consciousness ISSN: 2189-1036 – The IAFOR International Conference on Education – Hawaii 2024 Official Conference Proceedings https://doi.org/10.22492/issn.2189-1036.2024.64
To link to this article: https://doi.org/10.22492/issn.2189-1036.2024.64


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Posted by James Alexander Gordon