Development “Tangram Sultan” as Medium for Presenting Angle and Side of a Two-Dimensional Figure in Elementary School

Abstract

Children naturally learn through play, which has been shown to be age-appropriate and a useful learning strategy. The goal of this research is to create media that will help elementary school pupils understand geometry through games. Tangram Sultan is the name of the produced medium that blend folkstory and mathematics games. The Tangram Sultan is a geometry game that incorporates Siak Sultane Riau folklore to provide a unique experience. The ADDIE development model was used to present the Tangram Sultan's development in this research. Two Elementary Schools at Riau have tested the Tangram Sultan game. The following activity levels are used with the Tangram Sultan Games to develop students' awareness of the angles and sides of various shapes of two-dimensional figures: (1) An introduction to Tangram Sultan Media, (2) Using media to further learning objectives, and (3) assessing the learning process. Students were able to recognize angles and sides as well as count the number of sides and angles present in a variety of unique Two-dimensional figures with the assistance of this media. Additionally, the classroom is transformed into a joyful learning environment via the media.



Author Information
Yenita Roza, Universitas Riau, Indonesia
Arisman Adnan, Universitas Riau, Indonesia

Paper Information
Conference: ACE2023
Stream: Primary & Secondary Education

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Posted by James Alexander Gordon