Enhancing Undergraduate Cell Biology Learning Through the Application of Gamification

Abstract

Learning cell biology presents challenges for undergraduates due to its intricate nature, demanding comprehension of complex cell structures and functions within the human body. To address this, the integration of game design principles into non-game contexts, known as gamification, offers an innovative solution. While traditional learning methods encompass lectures and tutorials, the introduction of gamified elements can foster active learning and provide alternative didactic strategies. This presentation centres on evaluating the impact of gamification in improving students' learning experiences and comprehension of cell biology. This case study employs gamification through collaborative creation of edible 3D cell membrane models, evaluated by instructional staff. This process is accompanied by quiz-style activities targeting cell functions, along with a Pictionary-style component featuring various cell organelles. The session will offer insights garnered from this initiative, encompassing student and lecturer preferences, encountered challenges, identified opportunities, and the rationale behind its current structure, as well as future plans. The outcomes of this initiative revealed an improvement in collaborative teamwork, leading to enhanced communication skills and the reinforcement of fundamental subject knowledge. Challenges within the classroom context encompass student participation in activities and their preconceptions of an ideal undergraduate biosciences educational environment. By engaging students through active, game-inspired learning methodologies, educators can elevate understanding and engagement in intricate subjects like cell biology.



Author Information
Andrea Markou, University of Surrey, United Kingdom
Shelini Surendran, University of Surrey, United Kingdom

Paper Information
Conference: IICE2024
Stream: Teaching Experiences

This paper is part of the IICE2024 Conference Proceedings (View)
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To cite this article:
Markou A., & Surendran S. (2024) Enhancing Undergraduate Cell Biology Learning Through the Application of Gamification ISSN: 2189-1036 – The IAFOR International Conference on Education – Hawaii 2024 Official Conference Proceedings https://doi.org/10.22492/issn.2189-1036.2024.34
To link to this article: https://doi.org/10.22492/issn.2189-1036.2024.34


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