Exploring the Influences of Colour Scheme on User Response Time in Virtual Reality Games

Abstract

In recent years, with the rapid development of the virtual reality (VR) industry, the number of VR game- users is increasing. Colour is an integral part of visual presentation in VR games. Research on the influence of colour schemes on user response time was conducted on LCD screens, websites, and smartphones. There are differences between VR and the platforms in terms of equipment, immersion, field of view and dimension, and user response time is one of the critical factors in user experience. This article will study how colour schemes influence user response time on user experience. Additionally, research on the influence of colour on user response times is limited to specific colour combinations, such as a yellow background, white foreground, or comparisons of the same colour and multiple colours. This research, using an experimental method, explores the influence of colour on user response time on the Oculus Quest 2 virtual device platform. It can be provided to VR game developers to make the design more solid. Understanding the effectiveness of interactions can provide adequate data for future research on improving user experience.



Author Information
Ying Wang, UCSI University, Malaysia
Hwee Ling Siek, UCSI University, Malaysia
Zhi Jie Xie, UCSI University, Malaysia

Paper Information
Conference: KAMC2023
Stream: Aesthetics and Design

This paper is part of the KAMC2023 Conference Proceedings (View)
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To cite this article:
Wang Y., Siek H., & Xie Z. (2023) Exploring the Influences of Colour Scheme on User Response Time in Virtual Reality Games ISSN: 2436-0503 – The Kyoto Conference on Arts, Media & Culture 2023: Official Conference Proceedings https://doi.org/10.22492/issn.2436-0503.2023.16
To link to this article: https://doi.org/10.22492/issn.2436-0503.2023.16


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Posted by James Alexander Gordon