Learning Material by Augmented Reality Technology About Korfball for Health

Abstract

This research aimed to 1) develop the learning material by augmented reality technology about korfball for health according to the performance criteria of 80/80 and 2) study the students’ satisfaction after learning with the developed learning material. The samples in this research were the 50-1st year student in Physical Education and Health Education Faculty of Education and Development Sciences Kasetsart University Kamphaeng Saen Campus, by voluntarily. The research instruments included the learning material by augmented reality technology about korfball, the performance evaluation of electronic media by using augmented reality and a questionnaire on student’s satisfaction. The statistics used in this research was the E1/E2, mean and standard deviation. The result of this research found that the efficiency of the developed instruction media was at 80.52/84.06, which was higher than the specified criteria of 80/80 and the students’ satisfaction was at a highest level (x̅ = 4.87, S.D. = 0.34).



Author Information
Suppawan Vongsrangsap, Kasetsart University, Thailand

Paper Information
Conference: ACEID2023
Stream: Learning Experiences

This paper is part of the ACEID2023 Conference Proceedings (View)
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To cite this article:
Vongsrangsap S. (2023) Learning Material by Augmented Reality Technology About Korfball for Health ISSN: 2189-101X – The Asian Conference on Education & International Development 2023 Official Conference Proceedings (pp. 219-225) https://doi.org/10.22492/issn.2189-101X.2023.18
To link to this article: https://doi.org/10.22492/issn.2189-101X.2023.18


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Posted by James Alexander Gordon