Gaming Motivation: Developing a New Tool to Measure Psychological Motivations to Play Video Games


Video games are rapidly becoming a part of our daily life, both for entertainment and learning purposes and people of every age play them. The literature about gaming motivation has exponentially increased in recent years and researchers are thriving to understand what pushes people into playing video games by building scales that are able to do so. In this study, we have developed and validated a scale to investigate and assess the psychological gaming motivation that leads people to use video games to satisfy their basic needs without relying on a specific type of video game on the Italian gaming population. The proposed scale included 99 items that were administered to 543 players. Exploratory Factor Analysis partially confirmed the initial theoretical framework of 18 factors and lead to a new 16 model factor: 12 were already quite established in the literature (autonomy/creativity; boredom; competition; completionism; coping; diversion; entertainment; escapism; habit; nostalgia; self - esteem and social), 2 resulted as the integration of two already existing motivations (immersion and fantasy; challenge and mastery), 2 were completely new (aggressivity and freedom). Younger and less educated people have stronger motivation than adult players; gender comparisons showed that males play mainly for competition and mental challenge reasons, while females for escapism and completionism reasons. Regarding the type of games, PvP players play mostly for competition, challenge, self - esteem and social reasons, while PvE players play usually for coping, immersion/fantasy, and competition reasons.

Author Information
Mustafa Can Gursesli, University of Florence, Italy
Alessia Martucci, University of Florence, Italy
Mirko Duradoni, University of Florence, Italy
Alan D. A. Mattiassi, IMT School for Advanced Studies Lucca, Italy
Andrea Guazzini, University of Florence, Italy

Paper Information
Conference: ACP2023
Stream: General Psychology

This paper is part of the ACP2023 Conference Proceedings (View)
Full Paper
View / Download the full paper in a new tab/window

To cite this article:
Gursesli M., Martucci A., Duradoni M., Mattiassi A., & Guazzini A. (2023) Gaming Motivation: Developing a New Tool to Measure Psychological Motivations to Play Video Games ISSN: 2187-4743 – The Asian Conference on Psychology & the Behavioral Sciences 2023 Official Conference Proceedings
To link to this article:

Comments & Feedback

Place a comment using your LinkedIn profile


Share on activity feed

Powered by WP LinkPress

Share this Research

Posted by James Alexander Gordon