Developing a Digital Game Teaching Refugee Students English With Science Topic

Abstract

A digital game-based learning platform has been developed to help refugee students to learn English using science topics. The aim of the project is to verify the potential of digital games as a valuable tool for refugee students and highlight the significance of game-based language education more broadly. The game-based learning platform prototype is introduced in this paper, including the design process, the flow of the game, and educational content embedded in the game, with a focus on overcoming the challenges encountered during its development. The game will supplement the middle school science curriculum, incorporating the Kansas Science Standards and the Next Generation Science Standards. In the game, the content will be presented in the form of subtitles having both the refugee students’ native language and English. We expect the game will become a free and accessible educational tool for refugee students and will contribute to the improvement of their opportunities for education, thereby alleviating the level of their lives and helping them integrate into U.S. society. The long-term benefits of this project include a safe social setting for learning, freeing up time for parents, and reducing emotional trauma.



Author Information
JaeHwan Byun, Wichita State University, United States
Mythili Menon, Wichita State University, United States

Paper Information
Conference: IICE2023
Stream: Design

This paper is part of the IICE2023 Conference Proceedings (View)
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To cite this article:
Byun J., & Menon M. (2023) Developing a Digital Game Teaching Refugee Students English With Science Topic ISSN: 2189-1036 – The IAFOR International Conference on Education – Hawaii 2023 Official Conference Proceedings (pp. 911-922) https://doi.org/10.22492/issn.2189-1036.2023.75
To link to this article: https://doi.org/10.22492/issn.2189-1036.2023.75


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Posted by James Alexander Gordon