Augmented Reality and Metaverse in Aesthetic Education Discourse in Indonesia for Future

Abstract

This study aims to conduct a systematic literature review on the concept of Augmented Reality (AR), which adds virtual objects into the real world and affects the computer vision field, which is the starting point for the metaverse concept of aesthetic education in Indonesia. This content analysis study systematically analyzes how AR impacts aesthetic education and how the metaverse concept has discoursed in education in the future. The search was conducted on Springer Link, Science Directs, Taylor Francis, JSTOR, and Google Scholar databases, with the keywords "augmented reality", "aesthetics education", "arts education", and "metaverse" and their combinations. Based on the inclusion criteria established, 50 articles were collected to be analyzed. The study results show that human needs increasingly vary according to the level of achievement of their culture, including in the post-pandemic phenomenon that makes all entities in the phase of resilience the footing of a new era. Furthermore, the collaboration between art and technology becomes significant in the dynamics of this culture, especially in the design of digital and virtual-based products, including in the field of aesthetic education in Indonesia. In this regard, AR has become an interesting discussion, along with the concept of a parallel world in art education called "metaverse", which can support students' understanding beyond just reading texts. This is related to the condition of the low literacy level in Indonesia; while the trend of technological and information advancement in Indonesia is so rapid, the discourse on the application of AR and the metaverse of aesthetic education in Indonesia can be an effort to increase the intellectual power of students in Indonesia.



Author Information
Joni Agung Sudarmanto, Universitas Negeri Malang, Indonesia
Adzrool Idzwan Bin Ismail, Universiti Utara Malaysia, Malaysia

Paper Information
Conference: SEACE2023
Stream: Learning Experiences

This paper is part of the SEACE2023 Conference Proceedings (View)
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To cite this article:
Sudarmanto J., & Ismail A. (2023) Augmented Reality and Metaverse in Aesthetic Education Discourse in Indonesia for Future ISSN: 2435-5240 The Southeast Asian Conference on Education 2023: Official Conference Proceedings (pp. 319-334) https://doi.org/10.22492/issn.2435-5240.2023.26
To link to this article: https://doi.org/10.22492/issn.2435-5240.2023.26


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Posted by James Alexander Gordon