Abstract
Practical activities, unsuitable for a digital curvature centered on remote activities, have been particularly penalized by the pandemic. Our response was the study and implementation of a series of hybrid learning units, based on gamification strategies, to allow mechanics involved students not to lose contact with practical activities, keeping the laboratorial subjects at the center of the processes. The idea was to transform a series of laboratory exercises into a movie set for a detective film, in which the student's skills and knowledge are necessary to solve a puzzle. An educational unit was designed and built, whose final product was a Google Form, suitably equipped with multimedia inserts, through which the student is transported into a role-playing game, in which he plays the role of a private investigator dealing with a murder case that took place in a mechanical workshop. To solve the case, the player will have to rely on his observation skills and on his knowledge and skills developed in the mechanics related curricular subjects. In fact, he must be able to solve problems related to the means of transport present in the workshop and, if able to detect and correct the anomaly, he will obtain clues that will allow him to identify the guilty. Goal of this approach was to increase technical-methodological skills, indispensable for a professional maintenance technician in the automotive sector. The students really appreciated this approach and we look forward to release new episodes of this "crime series", blending them with real manual activities.
Author Information
Marco Canesi, Istituto Professionale di Stato Settore Industria e Artigianato, Italy
Paolo Pisano, Istituto Professionale di Stato Settore Industria e Artigianato, Italy
Giacomo Placenti, Istituto Professionale di Stato Settore Industria e Artigianato, Italy
Paper Information
Conference: BCE2022
Stream: Design
This paper is part of the BCE2022 Conference Proceedings (View)
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To cite this article:
Canesi M., Pisano P., & Placenti G. (2022) Teaching Without Borders: A Gamification Paradigm for Practical Subjects ISSN: 2435-9467 – The Barcelona Conference on Education 2022: Official Conference Proceedings (pp. 235-246) https://doi.org/10.22492/issn.2435-9467.2022.20
To link to this article: https://doi.org/10.22492/issn.2435-9467.2022.20
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