Students Perception of a Gamified Student Engagement Platform as Supportive Technology in Learning



Author Information

Isabel Yee Pinn Tsin, Sunway College, Malaysia

Abstract

Students are increasingly turning towards Web-based learning materials to supplement their education. One such approach would be the introduction of Gamified student engagement platforms (GSEPs) to instill a new learning culture. Data was collected from closed-ended questions via content analysis techniques. About 81.8% of college students from the Monash University Foundation Year agreed that GSEPs (Quizizz) was an effective tool for learning. Approximately 85.5% of students disagreed that games were a waste of time. Most students (94.5%) agreed that Quizizz made learning Chemistry fun. Gamified student engagement platforms (Quizizz) were highly effective among students to facilitate the learning process.


Paper Information

Conference: ACE2022
Stream: Learning Experiences

This paper is part of the ACE2022 Conference Proceedings (View)
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To cite this article:
Tsin I. (2023) Students Perception of a Gamified Student Engagement Platform as Supportive Technology in Learning ISSN: 2186-5892 The Asian Conference on Education 2022: Official Conference Proceedings (pp. 47-55) https://doi.org/10.22492/issn.2186-5892.2023.4
To link to this article: https://doi.org/10.22492/issn.2186-5892.2023.4


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