Students Perception of a Gamified Student Engagement Platform as Supportive Technology in Learning

Abstract

Students are increasingly turning towards Web-based learning materials to supplement their education. One such approach would be the introduction of Gamified student engagement platforms (GSEPs) to instill a new learning culture. Data was collected from closed-ended questions via content analysis techniques. About 81.8% of college students from the Monash University Foundation Year agreed that GSEPs (Quizizz) was an effective tool for learning. Approximately 85.5% of students disagreed that games were a waste of time. Most students (94.5%) agreed that Quizizz made learning Chemistry fun. Gamified student engagement platforms (Quizizz) were highly effective among students to facilitate the learning process.



Author Information
Isabel Yee Pinn Tsin, Sunway College, Malaysia

Paper Information
Conference: ACE2022
Stream: Learning Experiences

This paper is part of the ACE2022 Conference Proceedings (View)
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To cite this article:
Tsin I. (2023) Students Perception of a Gamified Student Engagement Platform as Supportive Technology in Learning ISSN: 2186-5892 The Asian Conference on Education 2022: Official Conference Proceedings (pp. 47-55) https://doi.org/10.22492/issn.2186-5892.2023.4
To link to this article: https://doi.org/10.22492/issn.2186-5892.2023.4


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Posted by James Alexander Gordon