In recent years, due to the rise of the metaverse, the virtual and real integration of argumental reality has gradually been applied in various industries. Among them, the art creations based on the image process technology have played an important role in virtual objects, which are integrated into the computer screen usually should be a sense of incongruity and inharmoniousness. This research proposes to use computer vision and image processing technology to identify the light source direction of the real scene first. Creating the virtual art creation complied with the light direction would significantly reduce the incongruity of the integrated pictures and achieve a better overall visual observation experience of the virtual and real integration. The research methodologies are described in the following: (a) to gather and classify the existing real scene pictures; (b) to convolute the image with the specific kernel filters to depict the direction of the light source; (c) to draw and paint the virtual art creations using image processing technology, however, based on sketching skills of handpainted to make them more realistic. The results show that integrating virtual reality with real pictures allows artists to have more creative possibilities. The virtual objects in the augmented reality can be simulated in various situations, allowing the artists to grasp the overall situation. The way of presentation of the pictures, the integrated pictures of the real pictures, and the virtual realities could approach the reality of the immersive visual experiences.
Yuan-Jen Ou-Yang, National Ilan University, Taiwan
Stream: Media Arts Practices: Television
This paper is part of the ACAH2022 Conference Proceedings (View)
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