Using a Collaborative Modern Board Game to Characterise Problem-solving Experiences in Physiotherapy Students



Author Information

Marlene Rosa, School of Health Sciences Polytechnic of Leiria, Portugal
Micael Sousa, University of Coimbra, Portugal

Abstract

New paradigms for curriculums designing in health professions defend the inclusion of structured methodologies to train comprehensive skills for problem-solving. This paper aimed to characterize the physiotherapy students’ problem-solving experiences using a collaborative modern board game (MBG). An exploratory study was performed with a purposive sample of 17 physiotherapy students recruited from the School of Health Sciences of Polytechnic Institute of Leiria. Participants were included if they were: 18 yrs.; physiotherapy students and agreed to voluntarily participate. They participated in a 2-hours learning experience using the MBG TEAM 3, that is played in teams of three players, with each player taking different roles: the monkey who can't speak, the monkey who can't see, the monkey in the middle. At the end, each participant fulfill a questionnaire about the personal experience in the following domains, using a likert scale of 1- 7 (I total agree): Team working (TW) (personal feeling of competence to play -TW1; empathy to other players - TW2); innovative and creative thinking (ICT) (creative expression of opportunities - ICT1; freedom to experiment new things - ICT2). Descriptive statistics and the Spearman rank were calculated to characterize students’ perspectives and to describe relationships between TW abilities and ICT. Participants (4 males; 20.14±4.34 yrs.) presented the following mean values ICT1(5.05±1.24); TW2(6.05±0.97); ICT1(4.95±1.40); ICT2(5.85±0.96). The TW1 was significantly correlated with ICT1 (r=0.44; p=0.048*); ICT2 (r=0.45; p=0.041*). This study demonstrated the potential of MBG to characterise and monitor personal learning experiences in problem-solving scenarios for physiotherapy students.


Paper Information

Conference: ECE2021
Stream: Learning Experiences

This paper is part of the ECE2021 Conference Proceedings (View)
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To cite this article:
Rosa M., & Sousa M. (2021) Using a Collaborative Modern Board Game to Characterise Problem-solving Experiences in Physiotherapy Students ISSN: 2188-1162 The European Conference on Education 2021: Official Conference Proceedings (pp. 291-298) https://doi.org/10.22492/issn.2188-1162.2021.23
To link to this article: https://doi.org/10.22492/issn.2188-1162.2021.23


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