This research aims to define the learning outcomes of the educational program, “Cherish, Enjoy, and Develop oneself”, in higher education. This educational program focuses on considering the fashion as anchored on the influence of psychological processes on wearers (Adam and Galinsky, 2012), and Sustainable Development Goals (SDGs) to increase self-efficacy and to learn SDGs itself. That is developed by the college student-driven organization, Action by Students to Promote Innovation and Reform through Education (ASPIRE), part of the United Nations Academic Impact projects. At ASPIRE, all of the educational activities are extracurricular, and planned, organized and managed based on student’s autonomy and curiosity. Sustainable Development Goals (SGDs) is an agenda for 193 countries all over the world by the United Nations in 2015. SDGs consist of 17 goals with 169 sub-targets to achieve by 2030. The U.N. also commits changing path of fashion by launching the UN Alliance for Sustainable Fashion in 2019 because of reducing negative social and environmental impacts of fashion business and industries. On the other hand, the Cabinet Office, Government of Japan, warns that Japanese society faces less-self efficacy and a high rate of committee suicide especially for the younger generation (Cabinet Office, 2014). This study applies qualitative and quantitative approaches in a semi-structured interview and questionnaire survey to students who have the experience to participate in the educational program, “Cherish, Enjoy, and Develop oneself” to measure their learning outcomes.
Shinichi Yamazaki, J.F. Oberlin University, Japan
This paper is part of the IICEHawaii2021 Conference Proceedings (View)
View / Download the full paper in a new tab/window
Comments & FeedbackPlace a comment using your LinkedIn profile
Share this Research