Vocabulary knowledge is significantly important for English language communication. However, research studies have reported that English as a foreign language (EFL) were lack of sufficient English words to use for speaking and writing. The issue is currently also being problematic for employees in many international workplaces who specialized in other skills rather than English, but require the skill of English to use in their workplace. This study was designed to investigate the effect of mobile games on Thai employees’ vocabulary knowledge, as well as to investigate attitude of Thai employees towards vocabulary acquisition through mobile games. The participants were twenty-five EFL employees. The research instruments employed in this study comprised of an English vocabulary test and a semi-structured interview. The quantitative data from both pretest and posttest were analyzed by the mean scores, standard deviations, and t-test analyses. For the qualitative data, the semi-structured interviews were analyzed by content analysis. The results of this study showed that employees could improve their vocabulary knowledge from using mobile games. There were statistically significant differences between pretest and posttest scores, including the mean scores of the group of employees. In addition, the level of attitude toward using mobile games to enhance vocabulary knowledge was highly positive.
Nichakan Horphet, Srinakharinwirot University, Thailand
Supaporn Yimwilai, Srinakharinwirot University, Thailand
Stream: Foreign Languages Education & Applied Linguistics (including ESL/TESL/TEFL)
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