Advocating Virtual-Based Learning and Game-Based Learning: Designing Educational Games to Facilitate Learning Motivation in Hong Kong Primary English



Author Information

Law Tsun Hin, The University of Hong Kong, Hong Kong, China

Abstract

To reference the literature research and secondary information, this research used educational intervention and was evaluated by both user and functional tests. Regarding the user test, a Hong Kong community center invited primary school students (n = 24) to assist our intervention. They played thoughtfully educational games and provided first-hand experimental feedback regarding emotional, game design, feeling, and feedback-receiving knowledge. Regarding functional tests, this research invited a broad and wide range of participants (n = 46), like pre-service educators and social workers, as participants. Participants are of diverse backgrounds and have professional expertise related to primary education. They provided rigorous and comprehensive evaluations by viewing demo videos and lesson plans and designing teaching and learning materials. They can provide diverse suggestions on the desirability, feasibility, visibility, and ethics. This research finding demonstrated a positive relationship between the application and potential use of 3D educational games and the enhancement of primary school students' learning autonomy, capability, motivation, and interests. Indeed, primary school students used educational games with higher learning attention, capabilities, and consciousness. The educational games provided understanding of different connections, synthesizing, and transformation knowledge in the education settings. This also indicates a potential for creative and innovative pedagogical approaches. Eventually, this research is anticipated to provide pedagogical innovation perspectives with the professional community of different frontline educators, scholars, and practitioners and widen the general public.


Paper Information

Conference: ACAH2026
Stream: Teaching and Learning

This paper is part of the ACAH2026 Conference Proceedings (View)
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To cite this article:
Hin L. (2026) Advocating Virtual-Based Learning and Game-Based Learning: Designing Educational Games to Facilitate Learning Motivation in Hong Kong Primary English ISSN: 2186-229X – The Asian Conference on Arts & Humanities 2026 Official Conference Proceedings (pp. 275-301) https://doi.org/10.22492/issn.2186-229X.2026.23
To link to this article: https://doi.org/10.22492/issn.2186-229X.2026.23


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Posted by James Alexander Gordon