Author Information
Waldir Siqueira Moura, Federal University of Rio de Janeiro, BrazilEdgar Delbem, Federal University of Rio de Janeiro, Brazil
Angélica Fonseca da Silva Dias, Federal University of Rio de Janeiro, Brazil
Juliana Baptista dos Santos França, Federal University of Rio de Janeiro, Brazil
Abstract
This study investigates whether structured decisions made in a role-playing game can generate psychometrically interpretable student profiles associated with academic performance in basic education. The proposed Psychogenesis-RPG is an analogue game-based assessment comprising 40 character-customisation items distributed across eight behavioural dimensions. An observational and correlational design was employed with students from the final years of basic education, while an age-eligible subsample completed the 16 Personality Factor Questionnaire (16PF) to examine convergent evidence. The analytical framework combines ordinal scoring, internal consistency, rank-order correlations, and profile comparison. Results indicate that game-derived behavioural profiles provide meaningful educational information and complement conventional academic indicators without replacing standardised psychological assessment. The study contributes to educational psychometrics and Learning Analytics by proposing a practical framework for formative student profiling through structured role-playing decision-making.
Paper Information
Conference: ECE2026Stream: Educational Research
This paper is part of the ECE2026 Conference Proceedings (View)
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