Author Information
Tanya Supornpraditchai, Panyapiwat Institute of Management, ThailandAbstract
This study compares the effectiveness of a game-based learning (GBL) approach using the “MyShop” board game to standard lecture-based education when teaching retail management and the Quality Store System (QSS) to third-year university students. The study used a quasi-experimental approach, with an experimental group (Group A, N = 181) learning through the board game and a control group (Group B, N = 71) receiving traditional lectures. Pre- and post-tests were used to assess learning results over a 10-week period, and student satisfaction was also tested for the GBL group. The study found that both approaches resulted in substantial learning gains (p < .05), although the GBL group had a much higher mean learning gain (14.22) than the lecture-only group (9.27). Furthermore, students acknowledged high levels of enjoyment with the board game, emphasizing its usefulness in encouraging collaborative learning and critical thinking. The study concludes that including the “MyShop” board game into lectures is a substantially more effective pedagogical method than traditional lecturing alone, since it improves learning outcomes and student satisfaction in retail management education.
Paper Information
Conference: SEACE2026Stream: Higher education
This paper is part of the SEACE2026 Conference Proceedings (View)
Full Paper
View / Download the full paper in a new tab/window
To cite this article:
Supornpraditchai T. (2026) The Effectiveness of Game-Based Learning in Enhancing Retail Management Skill: A Comparative Study of Board Game vs. Traditional Lecture for University Students ISSN: 2435-5240 The Southeast Asian Conference on Education 2026: Official Conference Proceedings (pp. 173-187) https://doi.org/10.22492/issn.2435-5240.2026.15
To link to this article: https://doi.org/10.22492/issn.2435-5240.2026.15
Comments
Powered by WP LinkPress