Game-Based Learning in Piped Services Engineering Education: Enhancing Student Engagement and Learning Experiences



Author Information

Sherry S. W. Yiu, Technological and Higher Education Institute of Hong Kong, China
Roger T. H. Ng, Hong Kong Institute of Vocational Education, China
Joseph H. K. Lai, The Hong Kong Polytechnic University, China

Abstract

This paper evaluates the integration of Game Based Learning (GBL) into the SBS5221 Piped Services module of the BEng (Hons) in Building Services Engineering programme at the Technological and Higher Education Institute of Hong Kong (THEi). Traditionally delivered through lectures, tutorials and laboratory sessions, the module has faced challenges in engaging Generation Z students, who prefer interactive and digitally enriched learning environments. To address this, a Unity-based online mini-game was developed to simulate a cold water supply system design for a domestic building. The study involved 42 Year-3 students. The effectiveness of GBL was assessed using pre- and post-game quizzes and a questionnaire survey. Quiz results showed an average improvement of 35.0%, with the highest gain (50.0%) observed in pipework design considerations. A paired-samples t-test confirmed that the improvement was statistically significant, demonstrating a strong positive impact on student learning outcomes. Survey results further supported these findings: 83.3% found the game easy to navigate, 80.9% rated it engaging, 76.2% reported improved understanding of technical concepts and 83.3% felt more confident in applying theoretical knowledge in practice. Overall, the GBL adopted in this case effectively bridged theory and practice. While students suggested refinements such as more advanced scenarios and improved navigation, the findings highlight the potential of GBL to modernise engineering education and enhance professional preparedness.


Paper Information

Conference: ACEID2026
Stream: Teaching Experiences

This paper is part of the ACEID2026 Conference Proceedings (View)
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To cite this article:
Yiu S., Ng R., & Lai J. (2026) Game-Based Learning in Piped Services Engineering Education: Enhancing Student Engagement and Learning Experiences ISSN: 2189-101X – The Asian Conference on Education & International Development 2026 Official Conference Proceedings (pp. 97-103) https://doi.org/10.22492/issn.2189-101X.2026.9
To link to this article: https://doi.org/10.22492/issn.2189-101X.2026.9


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Posted by James Alexander Gordon