Author Information
Prisyafandiafif Charifa, Anomali Lab, IndonesiaSyaiful Lokan, Sekolah.mu, Indonesia
Ima Apriliani, Indonesia Endowment Fund for Education Agency, Indonesia
Abstract
This study introduces the Age-Mechanic-Function (AMF) Framework, a developmentally grounded approach for selecting and designing analog board games for children aged 3-8. We first conducted an integrative review guided by PRISMA to synthesize evidence on early executive functions, spatial reasoning, and social-emotional learning. We then analyzed 20 commercially available games (also verified for Indonesian availability) to abstract core mechanics and map them to targeted developmental functions. The synthesis yields the AMF Matrix, which recommends age-banded mechanics (3–4, 5–6, 7–8) aligned with functional outcomes (e.g., inhibitory control, working memory, cognitive flexibility, theory of mind). A three-member expert panel independently rated game-by-game alignments; agreement was strong across raters, supporting the matrix’s reliability for practical use. Findings show that many publisher “box ages” underestimate or overestimate readiness relative to developmental demands; reframing age guidance through AMF clarifies when mechanics like deduction, bluffing, or multi-step planning become instructionally productive. We discuss guided participation as a key amplifier of learning during gameplay, propose AMF as a function-based alternative to box-age ratings, and outline cultural considerations given an Indonesia-based review panel. The framework offers actionable guidance to educators, designers, therapists, and caregivers, and sets an agenda for experimental validation and cross-cultural replication to estimate contextual moderators of age-band fit.
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