A Study on the Effects of Game-Based Learning in Learning and Reviewing English Grammar and Student Satisfaction



Author Information

Sutheerawan Suwannatrai, Surawiwat School Suranaree University of Technology, Thailand
Suricha Thanwisai, Surawiwat School Suranaree University of Technology, Thailand

Abstract

This classroom research aimed to: (1) compare English grammar achievement before and after instruction using game-based learning, (2) compare English grammar achievement between male and female students after game-based learning, and (3) examine students' satisfaction with game-based learning activities. The sample comprised 63 Grade 11 students at Surawiwat School, Suranaree University of Technology, Thailand, selected through cluster sampling. The study employed a one-group pretest-posttest design. Data were analyzed using paired-samples t-tests for pre-/post comparisons, independent-samples t-tests for male-female comparisons, and descriptive statistics for satisfaction. Results showed that post-test scores were significantly higher than pre-test scores at the .05 level (t(62) = 8.512, p = .000). Male students scored significantly lower than female students in some lessons at the .05 level. Overall student satisfaction with the approach was high (M = 3.93, SD = 0.68). The findings indicate that game-based learning can improve English grammar achievement while increasing enjoyment and reducing boredom in grammar review.


Paper Information

Conference: ACAH2026
Stream: Teaching and Learning

This paper is part of the ACAH2026 Conference Proceedings (View)
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To cite this article:
Suwannatrai S., & Thanwisai S. (2026) A Study on the Effects of Game-Based Learning in Learning and Reviewing English Grammar and Student Satisfaction ISSN: 2186-229X – The Asian Conference on Arts & Humanities 2026 Official Conference Proceedings (pp. 1-11) https://doi.org/10.22492/issn.2186-229X.2026.1
To link to this article: https://doi.org/10.22492/issn.2186-229X.2026.1


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Posted by James Alexander Gordon