Developing a Game-Based Proprioception Reconstruction System for Patients with Ankle Sprain

Abstract

Research results have revealed that ankle sprain is the top one cause for sport injury, indicating the relatively high demand of rehabilitation programme due to ankle sprain. For patients with ankle sprain, apart from providing treatment for joint and muscle tone, in order to maintain body balance and stability, proprioception reconstruction should also be considered to be one of the treatment required. Proprioception is defined as receptors whitch is located at areas like muscles, tendons and joint, that upon external stimulants, providing the body with sensory action and location. Proprioception reconstruction allows defeated sensory receptors to regain its sensory action and location, balance and stability through means of rehabilitative exercises. Conventional rehabilitation is done by monotonous, repeatitive exercises, which generally lower patients' long term treatment compliance. In this study, we will be formulating a proprioception reconstruction system that is suitable for patients with ankle sprain. Kinect device and Unity 3D game engine are used in this system, incorporating entertainment into proprioception reconstruction requirements. It is expected that Kincet device provide communication between patiants and machinery without the need of weaving and sensory device, which alleviate patients' physical burden. Non-conventional rehabilitation model not only provides a break through from the daunting exercises, but also enhances ankle-sprained patients' compliance and adherence to therapy. While catering treatment through entertainment, it also keeps the record of patients' activities as data base for further rehabilitation evaluation.



Author Information
Yu-Cheng Lin, Chung Shan Medical University, Taiwan
Tzu-Fang Sheu , Providence University, Taiwan
Hsiao Ping Lee , Chung Shan Medical University, Taiwan
Huai-Yung Teng, Chung Shan Medical University, Taiwan
De-Chen Chiu, Chung Shan Medical University, Taiwan

Paper Information
Conference: ACSET2014
Stream: Technology and Society: The Social and Societal Impact and Implications of Technology

This paper is part of the ACSET2014 Conference Proceedings (View)
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