Category: STEAM (Science Technology Engineering Arts & Math) Education


Tackling the STEM Recruitment & Retention Challenges at a Flagship, Research Institution With an Evidence-Driven, Innovative Hybrid Course

The challenges of recruitment and retention in STEM did not start with the COVID-19 pandemic; however, these challenges still affect the workforce needs of our world. Historically marginalized students in STEM fields are disproportionally affected by these ongoing challenges that further causes diversity & inclusion issues in the workforce. An innovative hybrid course grounded on


Visualizing Convergence or Divergence: Exploring Applied Mathematics Students’ Understanding of Infinite Series Using Direct Comparison Test

Infinite series is one of the topics that most undergraduate students find difficult to understand. Due to its abstract nature, students have difficulty visualizing and manipulating them. As part of an ongoing dissertation project, the current research focuses on students’ understanding of the convergence or divergence of infinite series using direct comparison test (DCT). Specifically,


The Elements of Employability 4.0 Hearing Impaired Special Education Student in Malaysian Polytechnic From the Perspective of Lecturers and Employers

The use of IR 4.0 digital technology, computer and smartphone that grow rapidly and replace job scope demand required hearing impaired special education students at Malaysian polytechnic to obtain and master the digital skill in line with employer’s need. Therefore, this study was conducted to identify the elements of employability 4.0 for special needs student


The Effect of Educational Technology Program Approach on Students’ Attitude Towards Problem Solving

Integration of educational technology program has become an essential element of education in Malaysia due to its positive impact. Despite its implementation, students are unable to fully realize its potential benefits. This study investigated the effect of an educational technology program approach on students’ attitude towards problem solving. The educational technology program approach that has


Lecturers’ Experiences in Teaching STEM Courses Online During COVID-19: Case of a Zimbabwean University

This paper explains the university lecturers’ experiences of teaching Science, Technology, Engineering, and Mathematics (STEM) courses during the coronavirus (COVID-19) pandemic. The 210 research participants were drawn from a single university in Zimbabwe, a developing country in southern Africa. While there exists literature on the online teaching approaches during COVID-19, this paper argues that there


Digital Learning Object Based on Transition Design Methodology to Promote the Energy Efficiency Culture: An Interdisciplinary Development for STEAM Education

This paper presents the design, development, and quantitative and qualitative evaluations of a digital learning object based on the Transition Design methodology and the ISO-50001 standard (i.e., Energy Management System). To clarify, Transition Design addresses complex problems, called wicked problems, such as climate change, the global pandemic, and lack of access to affordable education, among


Catching Up: An Observational Study of Underserved Primary and Secondary Student Mindsets When Introduced to Educational Robotics

Student attitudes toward STEM subjects decline as they progress through primary and secondary school, making interventions even more critical for students in these age groups. Integrating educational robotics into the classroom has been shown to increase student perceptions of STEM topics while also having many other positive learning benefits such as increased mastery of STEM


Using UTAUT to Explore the Acceptance of High School Students in Programming Learning With STEAM Education

Many countries incorporate programming into primary education; the application of artificial intelligence robots in programming education is what the future holds. The current study mainly compares the differences between the two teaching methods of Programming using traditional single subject teaching and STEAM cross-disciplinary teaching. Through the data of Unified Theory of Acceptance and Use of