Category: STEAM (Science Technology Engineering Arts & Math) Education
Tackling the STEM Recruitment & Retention Challenges at a Flagship, Research Institution With an Evidence-Driven, Innovative Hybrid Course
The challenges of recruitment and retention in STEM did not start with the COVID-19 pandemic; however, these challenges still affect …
Visualizing Convergence or Divergence: Exploring Applied Mathematics Students’ Understanding of Infinite Series Using Direct Comparison Test
Infinite series is one of the topics that most undergraduate students find difficult to understand. Due to its abstract nature, …
The Elements of Employability 4.0 Hearing Impaired Special Education Student in Malaysian Polytechnic From the Perspective of Lecturers and Employers
The use of IR 4.0 digital technology, computer and smartphone that grow rapidly and replace job scope demand required hearing …
The Effect of Educational Technology Program Approach on Students’ Attitude Towards Problem Solving
Integration of educational technology program has become an essential element of education in Malaysia due to its positive impact. Despite …
Lecturers’ Experiences in Teaching STEM Courses Online During COVID-19: Case of a Zimbabwean University
This paper explains the university lecturers’ experiences of teaching Science, Technology, Engineering, and Mathematics (STEM) courses during the coronavirus (COVID-19) …
Digital Learning Object Based on Transition Design Methodology to Promote the Energy Efficiency Culture: An Interdisciplinary Development for STEAM Education
This paper presents the design, development, and quantitative and qualitative evaluations of a digital learning object based on the Transition …
Catching Up: An Observational Study of Underserved Primary and Secondary Student Mindsets When Introduced to Educational Robotics
Student attitudes toward STEM subjects decline as they progress through primary and secondary school, making interventions even more critical for …
Using UTAUT to Explore the Acceptance of High School Students in Programming Learning With STEAM Education
Many countries incorporate programming into primary education; the application of artificial intelligence robots in programming education is what the future …
