Category: Interdisciplinary Art and Design Projects

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Reference Framework for Tacit Knowledge in Craft-Based Manufacturing Processes for Updating Their Practices With Digital Interventions: A Systematic Review

This study aimed to build a framework to define key attributes in the tacit knowledge of craft-based manufacturing processes, used to update the technique through digital interventions. Currently, with the integration of CAD/CAM technologies into craft-based processes, the development of new products is possible, but it is important to recognize the prior tacit knowledge and

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Homeostatic Designs: How the Theories of Antonio Damasio Can Inform Design Thinking

This paper discusses the role of homeostasis through the lens of the neuroscientist Antonio Damasio and its potential relation to design. The understanding of physiological regulation has evolved from the Greek idea of body humors, through Claude Bernard’s “milieu intérieur”, to Walter Cannon’s formulation of the concept of “homeostasis. This evolution was important to the

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The Role of Design in Health Observational Studies

The specialization in “Design for Health and Well-being” has recently emerged in Portugal. This branch aims to bridge different fields, Design, Health, and Well-being. At the moment, we are working to identify what our role as designers is in the area, namely in a Cohort Study in Leiria, with 10 years duration. The present project

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Using Design to Connect Children Through Playful Discovery

This paper presents the first stage of FUSE, a project presented here as an example of how interdisciplinary researchers, university outreach staff and schools can come together to address the systemic inequalities in education exacerbated by the Covid-19 pandemic. Children’s connections with their school, their families and with each other was central to this collaboration.

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Multisensory Approaches From Interactive Art to Inclusive Design

In interactive art and multimedia installations, the public plays a fundamental part. Visitors change the meaning and the appearance of artwork according to their sensitivity and preferred way of interaction. For designers, this audience is the set of users on which they should focus their projects. Among the most pervasive technologies are a variety of

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Sonic Kinesthetic Forest: Listening to and Dancing With Trees

Sonic Kinesthetic Forest is an interdisciplinary research project and pedagogical investigation that uses sensory-based, creative methods of drawing, sound, and movement for connecting humans more viscerally to trees and forest landscapes. Our work responds to David Abram’s premise in The Spell of the Sensuous that sensory practices are vital for mitigating human disembodiment, desensitization and

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The Competitive Transformation of Business Based on Agile Innovation Methods That Engage Visual Creatives as Business Process Leaders

Humankind has been marked by profound transformations through the centuries. These transformations have led humanity to find answers and solutions to create new realities. During these transformations, a constant has been the ability to adapt to change. Although this may not necessarily be easily accepted, it has been recognized that the human mind is forced

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A Collaborative Strategy for the Construction and Graphic Representation of A Cultural Ecosystem Involving Participatory Design in the Academic and Business Context

The main theme of this work is games as tools for promoting empathy, inclusion and teamwork in both academic and professional environments. Our objective is to present the entire process of elaboration of the Cultural Ecosystem derived from the realization of workshops that resorted to a participatory design approach that resulted in the identification of