Monitoring Progression and Personalized Coaching in a Virtual Gaming World for Learning Sciences


It is important to better integrate the use of web learning applications in classrooms and also to ensure that some individualized coaching is available for students depending on the context, their progression and their preferences. Some control of the system must be offered to the teacher, so he can follow the progression of his group of students, and define activities within it, complementary to what is done in class. We will present an application to support the monitoring of learners activities in a web Virtual Gaming World for learning science. The system is connected to an existing web environment where the learner can explore different worlds to learn content like mathematics, ecology, physics, genomic, etc. The system uses the database collected on the users activities and offers the possibility to describe and link to those activities structures of concepts which may be learned in these worlds. Different conceptual structures may be linked to the activities in the environment, depending on a specific educational program. An interface makes it possible for the parent or the teacher to visualize the progression in the environment of a student and/or of a group, seeing the overlay student’s model on the structure of activities and structures of concepts. Teacher may search for an activity related to concepts, and define it as a task for his group of students according to a calendar schedule. A rule based personalized coaching system is integrated, where rules may be described to define the coaching strategies sot that, depending on different parameters of the context of activity, of the learning style preferences of the student, and of previous help, different animated avatars may be displayed with coaching messages which are written to support the motivation of students.

Author Information
Aude Dufresne, University of Montreal, Canada
Guerdelli Fethi, University of Montreal, Canada
Belamine Sahbi, University of Montreal, Canada
Pelletier Evelyne, University of Montreal, Canada

Paper Information
Conference: ACSET2013
Stream: Education

This paper is part of the ACSET2013 Conference Proceedings (View)
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To cite this article:
Dufresne A., Fethi G., Sahbi B., & Evelyne P. (2014) Monitoring Progression and Personalized Coaching in a Virtual Gaming World for Learning Sciences ISSN:2188-272X – The Asian Conference on Society, Education and Technology 2013 – Official Conference Proceedings
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Posted by James Alexander Gordon