Using Machinima as a Method for Color Practice and Digital Narrative Creation

Abstract

Combining visual game scenes, actions and narrative, Machinima, a by-product of the digital game, has been seen as a storytelling form of artistic expression and creation. Machinima means animated films made by machines. Specifically, Machinima is an art form involving videos created by using cinematic production techniques within computer software, usually games. Machinima differs from conventional computer graphic techniques because it allows creating films in real-time. Thus Machinima can be understood as either the method of making animation through 3D game technology or the animations made through the method. In this research project, we investigated the phenomenon, history and culture of Machinima. Then, through the interviews with 6 to 8 Machinima artists, we induced the potential for using Machinima as a method for digital narrative creation.



Author Information
Hui-Chun Hsiao, University of Taipei, Taiwan

Paper Information
Conference: ACSET2013
Stream: Education

This paper is part of the ACSET2013 Conference Proceedings (View)
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To cite this article:
Hsiao H. (2014) Using Machinima as a Method for Color Practice and Digital Narrative Creation ISSN:2188-272X – The Asian Conference on Society, Education and Technology 2013 – Official Conference Proceedings https://doi.org/10.22492/2188-272X.20130531
To link to this article: https://doi.org/10.22492/2188-272X.20130531


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Posted by James Alexander Gordon