The use of games as educational activities have been widely discussed and studied, and more recently it has been suggested that the use of handheld game consoles inside classroom could be beneficial. However, little has been done to study the role of screen sizes when playing educational or positive games in these environments. This study focused upon the influence of screen size when playing educational/positive games on the gamers’ behaviour. Thus, being able to conclude which screen size would impact a gamer more effectively when playing an educational game. An ethnographic study and inductive analysis were undertaken to compare two screen sizes (40 inch TV screen playing the Nintendo Wii and 3.12 inch dual screen on the Nintendo DS). The games that were used in the study were the Big Brain Academy ™ and Mario Kart ™. The results showed a distinct difference in behaviour based on the gamers personalities (Extrovert and Introvert gamers), and the preference of screen size are different for these two type of gamers.
Noor Fardela Zainal Abidin, Auckland University of Technology, New Zealand
Robert Wellington, Auckland University of Technology, New Zealand
This paper is part of the ACSET2013 Conference Proceedings (View)
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