A Computer Game for Cultural Learning and Promotion: A Case Study of Thai Risk-Loss Cultures

Abstract

In this modern world, communication and transportation has become more convenient and faster than before. This rapid growth of globalization has made many changes in our culture and society around the world. Thai culture and society has been also influenced by the effects of globalization. Especially, the influence of western societies has led to cultural changes dramatically in Thailand. Since Thailand has become a popular destination for many tourists from around the world, the cultural changes become a serious problem. Nowadays, Thai pupils and students have less knowledge about Thai culture than before. The new Thai generations have forgotten their own traditions and customs. Some Thai traditions and customs are in risk to be lost. The festival of dead ancestors merit days, called Thai Sart days, is one of risk-loss cultures. Although change is inevitable, each country's traditions and customs should be passed to its next generations. Therefore, this study aims to reinforce the knowledge of Thai traditions and customs to the new generations by using computer game-based learning. The festival of Thai Sart Days was selected as a case study. Ten subjects were voluntarily selected to evaluate it for users' satisfaction in terms of its design, performance, and value-added outcome for knowledge gained. The results of elementary evaluation were rated as very good quality in all categories.



Author Information
Amnart Pohthong, Prince of Songkla University, Thailand
Jujome Kaewprang, Prince of Songkla University, Thailand
Thammarat Ngamphak, Prince of Songkla University, Thailand

Paper Information
Conference: ACSET2013
Stream: Education

This paper is part of the ACSET2013 Conference Proceedings (View)
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Posted by amp21