Board Game Design and Publication to Teach English for Specific Purposes

Abstract

Board games provide a social atmosphere that digital based learning environments are still having a hard time recreating. This is in part due to the shared experiences created by playing together face to face. Using board games in an English classroom can be a great instrument for increasing motivation among students to communicate. However it is difficult to find a game that is fun and motivating but also focuses on your intended learning goal. Now that is possible to self-publish commercial grade board games, teachers can now create games for the classroom or home that are designed to teach and practice English communication for special and specific purposes. This presentation talks about the steps to design, create, publish, and implement a board game experience for a specific learning goal. Important gaming ideas, elements, and mechanics of board games are discussed. Development and publishing tools for board games are introduced. As a practical example of the board game development process, a game created by the presenter is presented and discussed. Finally, attendees are given a list of resources to begin developing board games themselves.



Author Information
Eric Hawkinson, Seibi University, Japan

Paper Information
Conference: ACLL2013
Stream: Language Learning

This paper is part of the ACLL2013 Conference Proceedings (View)
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Posted by amp21