Model of Learning Environment for Creative Education on Social Network to Develop Creative Thinking

Abstract

The purposes of the research study were 1) to investigate factors essential for the learning environment of creative education on social network to develop creative thinking 2) to design a model for development learning environment, and to evaluate the developed model. Three steps of the research study were: 1) reviewing literature to analyze and synthesize the factors essential to the model, 2) designing the model, and 3) evaluating the model. The sample group included eight experts who specialized in education, Information and technology, and creative thinking. The study found the following results: Three elements were essential for development of LECES Model feature. Knowledge Creation through learning process included seven steps: Problem Finding, Data Acquisition, Analysis, Solution Finding, Revise/Evaluation, Acceptance Finding, and Convergent Thinking. Source for learning environment included four elements: Learning Media, Technology Media, Context, and Communication. Technologies through social network in learning environment consisted of six elements: Identity Network, Creative Network, Interested Network, Collaboration Network, Gaming/Virtual Reality, and Peer to Peer (P2P). Evaluation of LECES Model was in the highest level in both overall picture and each aspect i.e., Theories and aspect element concept, development factors, and the appropriateness of the design.



Author Information
Chantana Papattha, Rajamangala University of Technology Phra, Thailand
Namon Jeerungsuwan, NakhonKing Mongkut's of Technology North Bangkok, Thailand

Paper Information
Conference: ACE2013
Stream: Education

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Posted by amp21