Learning Differentiation’s Sub Topic in Mathematics Using an Educational and Casual Flash Based Game


Proficiency in Mathematics becomes a critical skill for national growth nowadays. Despite this, there is a worrying decline in mathematics achievement among student population. Four-yearly study; Trends in International Mathematics and Science Study (TIMSS) in 2007, revealed Malaysia fell 10th in 2003 to 20th place in 2007. Among the main factors that may contribute towards this declination is lack of motivation that blocks the opportunity to solve the misconception. Students must be intrinsically motivated to learn about nature of the subject. Yahya, Ramli and Boon (2007) from their study, found a correlation between students' attitudinal commitment and their performance in mathematics. Research has shown that learning is much more effective when the students have fun and make them engaged to the subject. Digital Game Based Learning (GBL) is one such novel field in the learning area that holds considerable promise to engage students. In support to it, over the last ten years the growth in games has increased up to $7.4billions. The GBL combines motivational aspects of computer games with learning by bringing the fun in a natural way. It's also a platform that able to teach transferable skills, impart values and attitude. In this paper we present the preliminary output from a short term research grant's project to develop an educational, casual web based game prototype named Kalcoolusa using Adobe® Flash Player for the Mathematics subject focusing on the Differentiation sub topic. Further development of the game, additional studies and comprehensive usability testing are planned to obtain more conclusive results. It is expected the game has the potential to improve student learning in that specific topic. Keywords: Digital game based learning, Differentiation, usability testing

Author Information
Norhafiza Mohamad, Universiti Kuala Lumpur British Malaysian Institute, Malaysia
Pusparini Dewi Abdul Aziz, Universiti Kuala Lumpur British Malaysian Institute, Malaysia

Paper Information
Conference: ACE2013
Stream: Education

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