Abstract
Games are one of the most enjoyable entertainments because they can amuse people’s eyes, ears, and minds. All these entertainments always keep the novelty by providing intriguing stories, design, and ‘namings’. Pokémon is one game that always provides its fans with new names of new Pokémon. In this research, the writer would like to investigate word-formation theory limited to Blending theory. The study investigates Blending theory morphotactically, morphonologically, and morphosemantically by Mattiello (2013). The object of this research is Pokémon names. This is chosen because many word formations are used to create Pokémon names. This research aims to find the kinds of Blending used in Pokémon names and how significant blending is used for naming the Pokémon. The data are collected from a webpage called Pokémon database. The data collected are the 3 latest generations of Pokémon games based on ‘Complete Pokémon Pokédex’ on said webpage. The analysis uses qualitative methods to answer the research questions. Pokemon names were collected, identified, classified, and then described. The findings found that there are many variants of Morphonological Blending used in naming the Pokémon. This research is expected to contribute to language research development and encourage other researchers to have a greater sense of literacy even when enjoying entertainment.
Author Information
Budi Rahmat Setiawan, Universitas Gadjah Mada, Indonesia
Paper Information
Conference: ECLL2024
Stream: Culture and Language
This paper is part of the ECLL2024 Conference Proceedings (View)
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To cite this article:
Setiawan B. (2024) “Gotta Blend ‘Em All” Morphological Blending in Pokémon Names ISSN: 2188-112X The European Conference on Language Learning 2024: Official Conference Proceedings (pp. 11-24) https://doi.org/10.22492/issn.2188-112X.2024.2
To link to this article: https://doi.org/10.22492/issn.2188-112X.2024.2
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