Integration’s Learning Outcome Through Game-Based Learning and Cultural Practices Among Learners: Edutainment Platform

Abstract

The integration of Game-based learning (GBL) with cultural learning is feasible and advantageous. GBL facilitates the comprehension of cultural education embedded within the gaming context. Numerous contemporary pedagogical and instructional approaches have transcended the conventional confines of classroom-based learning, extending their purview to encompass the integration of technology-enhanced educational paradigms. Among these approaches, GBL stands out as an unequivocal exemplar, seamlessly amalgamating technological tools into its framework. This pedagogical modality possesses the inherent capacity to invigorate learners' motivation to acquire knowledge while concurrently fostering moments of intellectual revelation. The edutainment platform offers opportunities for GBL and cultural practice. "The Confucius Roll Call" game is an exemplar of the games found within such edutainment platforms. A narrative dataset obtained through the observational method and open ended interview questions will be analyzed, focusing on the participation of 8 learners engaged in the study of Confucius' culture using the "Confucius Roll Call" game. The 8 learners were aged between 20 and 23. They were participants in cultural leisure class. This analysis aims to uncover insights into the positive and negative learning outcomes achieved through the integration of GBL and cultural practices within the context of Confucius' culture education. This research has the potential to offer educators and learners valuable insights into enhancing the effectiveness of learning and education through the integration of Game-Based Learning and cultural practices.



Author Information
Pua Shiau Chen, New Era University College, Malaysia

Paper Information
Conference: ACE2023
Stream: Challenging & Preserving: Culture

This paper is part of the ACE2023 Conference Proceedings (View)
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To cite this article:
Chen P. (2024) Integration’s Learning Outcome Through Game-Based Learning and Cultural Practices Among Learners: Edutainment Platform ISSN: 2186-5892 The Asian Conference on Education 2023: Official Conference Proceedings https://doi.org/10.22492/issn.2186-5892.2024.134
To link to this article: https://doi.org/10.22492/issn.2186-5892.2024.134


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