Games to Support Vocabulary Development With Elementary Students

Abstract

Vocabulary is an important component of learning for students in all academic areas. The use of games to teach and master vocabulary terms in various school settings has many benefits. Games can be challenging for students but also provide students with opportunities to be engaged at a deeper level. Learning Lands (2021) states that “instead of separating children from technology, many educators have elected to embrace technology in the education process through game-based learning or blended learning, which is the process of combining technology with more traditional forms of education” (para. 1). Traditional games such as Scrabble, Candyland and Go Fish can be altered slightly to become vocabulary games by adding terms or visuals onto the game pieces. Writing vocabulary terms or definitions on beach balls or Twister dots allow students opportunities to define the term or state the correct vocabulary words while bringing in movement. Vocabulary Bingo is an example of another game that can support student’s vocabulary growth in all academic areas. These games and activities can be shared with students to practice at home as well which allows families to have an increased role in promoting learning. As students continue to deal with the challenges of a global pandemic games also provide students with opportunities to practice resilience due to the natural design of games. Participants will gain a deeper knowledge of the value of embedding games in the classroom and additional examples of games that promote vocabulary learning opportunities.



Author Information
Jill Tussey, Buena Vista University, United States
Jessy Bibler, Buena Vista University, United States
Michelle Metzger, Buena Vista University, United States

Paper Information
Conference: ECLL2022
Stream: Learning Environments

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Posted by amp21