Introduction: Design has its origins in making things. Good designers are curious and interested in what's happening in the world around them. The innovations in all areas need more cooperation of different professions. Designers are usually in the centre of teams to be able to understand to other experts. Research Design: The paper is about an ability to listen to the world, to embrace complexity and push aside boundaries in interdisciplinary teams as an experience from the international and interdisciplinary faculty projects. FINDLAY (1997) says "teamwork empowers students through critical reflection, providing an emancipating learning situation in preparation for professional design practice." The research concept is focused on group of 18 students from product design studio and their different roles in their interdisciplinary teamwork. The aim of research is to describe their key skills and different reflection of their design work at teams, because discovering and understanding opinion of team members, partners and customer requirements as an innovative approach the most important step in making a good design. Methods: The role of designer in interdisciplinary team will be shown by research method that WALKER (2018) calls "journalist’s investigative methods" as an innovative approach with combination of qualitative data analysis.
Conclusions: The results of research will be included in case study. The research is still in process and will be finished in the end of May 2020.
Tomas Chochole, University of West Bohemia, Czech Republic
Stream: Arts - Teaching and Learning the Arts
This paper is part of the ECAH2020 Conference Proceedings (View)
View / Download the full paper in a new tab/window