We are currently in the midst of the digital era where mobile screens, technological advancement, virtual realities and boundless exchange of information are at the center of human civilization. These digital transformations influence various shifting forms of human interaction as well as the nature of education. Aside from formal education institutions, museums can be described as sites in which knowledge; along with its underlying ideology, is curated, reproduced and distributed as a mean of constructing our collective perception and narrative of things. In this digital age sphere, in which ways of relating to material things also changes, it is important to observe how these transformations impacted the object and subject relations in and through museums as a knowledge-producing institution. This research seeks to examine how museums in several regions in Indonesia negotiate and strive to keep up with the changing nature of knowledge consumption. Using a qualitative method this research gathers data by (1) observing 10 museums located in different regions to classify the changes in physical aspect of artifact display that utilize various types and forms of digitalization; (2) conducting inductive analysis to examine and compare patterns and themes of digitalization used in creating specific experience and narrative of the museum. Observations of the sites confirm that interactivity; experiential and immersive experience appeared to be a popular chosen method of collection exhibits. It also supports the notion that the focus of knowledge distribution in visitor – museum relations, has shifted from ‘object lessons’ to ‘experience-based’ education.
Salima Hakim, Universitas Multimedia Nusantara, Indonesia
Kemal Hassan, Universitas Multimedia Nusantara, Indonesia
Stream: Knowledge Creation
This paper is part of the SEACE2020 Conference Proceedings (View)
The full paper is not available for this title